Flow

No-code platform to build multi-user virtual reality applications on VR headsets, tablets and screens.
PlatformVirtual reality
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GisInVR

3D visualization and virtual reality application for geospatial simulation and industrial decision support.
Virtual realityIndustry
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WinMed

3D medical training simulator for ECOS clinical exam preparation, developed in WebGL for browser deployment.
WebGLTraining
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Viper

Industrial augmented reality application for field assistance and operational visualization on HoloLens.
IndustryAugmented reality
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Montaigne

Cultural virtual reality application about Montaigne's life, from interaction design to 3D rendering optimization.
Virtual reality
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Port of the Moon

Heritage virtual reality experience around the Port of the Moon, including lead development and narrative flow design.
Virtual reality
Project details →
The Architecture of Memories

Experimental immersive 3D experience shown at international festivals, with interactive programming and real-time integration.
Immersive
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Diagnosis on Hold

A medical escape game for medical students: explore a hospital setting and investigate the causes of a patient’s wrist pain.
Serious gameTraining
Project details →
Trav’Life

A virtual reality application for care home residents, combining 360° videos and an interactive map to discover destinations and take a break from everyday routines.
Virtual reality360° video
Project details →
Unity consultant & developer.
Studio Mendia is the independent practice of Romain Salha, a Unity consultant and developer based in Bayonne, France. I design virtual reality applications, three-dimensional training simulators, serious games and interactive tools with Unity and WebGL. My work covers healthcare, industry and culture, with assignments in Bayonne and remote collaboration.
I support initial scoping, platform selection, software architecture, prototyping, development and technical direction. The portfolio includes WinMed, a browser-based medical simulator, GisInVR for geospatial visualization, Viper on HoloLens and virtual reality experiences for cultural discovery. These references illustrate different audiences, devices and ways of interacting with three-dimensional content.
Explore the models to discover the studio, services and projects. The conventional project pages provide access to the same references without using the 3D navigation. To start a conversation, describe your intended audience, devices and constraints on the contact page. We discuss the scope before preparing a quote; services are agreed individually for each assignment.
VR headsetsWeb browsersHoloLensTabletsDesktopMobile
Based in Bayonne, available remotely.
LinkedIn
From need
to experience.
01Consulting & feasibility
Define the use case, assess constraints and lay out the architecture. A concrete plan to get started.
02Prototyping & development
Prototype and produce your VR application, training simulator, serious game or industrial tool with Unity and WebGL.
03Technical direction
Architecture, optimization and deployment on VR headsets, browsers, tablets or HoloLens.
UnityWebGLOpenXRAR / VR
Let’s talk
Projects with
real-world uses.
9 projects across healthcare, industry and culture. Virtual reality applications, training simulators, cultural experiences and interactive tools: each project serves a specific use case and audience.
UnityWebGLAR / VR
Selected projects
WinMed supports medical training in the browser. GisInVR lets users explore geospatial data in three dimensions. Montaigne offers a cultural journey in virtual reality.
Explore the 3D gallery →Read the project pages ↗
Your idea
starts here.
A defined project or a first question. Tell me what you have in mind.
romain.salha@studiomendia.com